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Hey man, sorry I didn't get back to you sooner. Thanks for writing all this, it's always encouraging when someone has had fun with one of my projects. I actually created this game so my friend and would have another fighting game to play so it's great you're enjoying the multiplayer.

I appreciate your thoughts on the future of the project too and my intention is to someday create a more polished variant for a commercial release. I'd ideally like to get some kind of online working first though.

Those changes sound easy enough to fix up and I'll try to address them sooner than later this time around. I had a small patch planned months ago with some extra control options but I ran into a few technical issues that roadblocked me. I've been working very hard on a singleplayer project that will hopefully be ready to demo soon and that has been eating all my time lately.

Thanks for taking the time to reply to me! I wish the best of luck to you with all of your projects! Just take care not to overwhelm yourself with too many, I know I have this problem sometimes.

I'm looking forward to your next update! My girlfriend will be very happy to be able to change colors! I offered her my starting position, but she already got used to the right side of the screen by then.

For us, First Cut is awesome because I'm much more experienced at games than my girlfriend and I just smash her in most competitive games, but in this one she will always win a decent amount of rounds and feel good about it (we usually play to 15 or 20 wins a few times in a row). The one hit kill system and quick attacks are what make it possible, making the skill gap between us smaller. Sometimes she even beats me when I spend a few rounds practicing my blocking to give her an extra chance. When we played Mortal Kombat 9, it was not fun for her because she would very rarely win a round, but in First Cut we're both having a blast every time we play it, and we play it with visitors too.