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(+2)

Hey, man! I love your game and I made an account just to write to you! I've played it with my girlfriend for hundreds of rounds already, and I'm pretty sure we'll be playing it for thousands. It's an easy to learn, hard to master game that you can play on and off for years on end, and the short time investment required for a session makes it great for those with busier lives that maybe just want to feel like they've played something with a loved one that day (That's not me, but I can see the value because my girlfriend sometimes asks to play this after she comes home from work  at 23:00. We've played dozens of games together, but this one is perfect for that purpose.).

This is coming from a guy that finished hundreds of games and that also spent probably over 30.000 hours in competitive games like For Honor, DotA, Titanfall 2, CoH etc. and after all that experience I STILL think that your game is a gem! I've had more fun with this than with recent AAA titles!

Now I'm not a game developer and I don't know what it would take, but I really think you should try to release this at least on Steam and GOG for around $5. All you would have to do, in my opinion, are 3 things:

1. Add a quit button.
2. When you get the rematch/return screen, make it clearer which one is selected by maybe adding an arrow before the one you selected. I intuitively thought it was the blue one, since it pops out more.
3. There's a bug in this version that the second player can't change clothing color at all, it's always a pale green. The rest of the customization settings work correctly. I tested it on 3 different computers to make sure it's not an isolated issue. If you don't have the time to check it out, I'd appreciate it if you could tell me where the game saves customization settings, so I can maybe change the color manually from the config file or registry, since me and my girlfriend will be playing this for a long time.

If you release it and the game takes off in sales, then maybe invest some extra time to do some other things you want to do, but they are not absolutely required. I'm also a freelancer in another field and a serial procrastinator and perfectionist and trust me - it will never be perfect for launch for your own standards, but it's great for other people, and that's what matters!

I will personally contribute with $60 to this page if you make these changes. It's not a big amount, but my intention is to show you that people value your work and maybe encourage you to release it on some platforms. If I'm willing to pay $60 for it, then there are certainly other people that are willing to pay $5 for it.

I hope you see this message. I wish you all the best!

(+1)

Hey man, sorry I didn't get back to you sooner. Thanks for writing all this, it's always encouraging when someone has had fun with one of my projects. I actually created this game so my friend and would have another fighting game to play so it's great you're enjoying the multiplayer.

I appreciate your thoughts on the future of the project too and my intention is to someday create a more polished variant for a commercial release. I'd ideally like to get some kind of online working first though.

Those changes sound easy enough to fix up and I'll try to address them sooner than later this time around. I had a small patch planned months ago with some extra control options but I ran into a few technical issues that roadblocked me. I've been working very hard on a singleplayer project that will hopefully be ready to demo soon and that has been eating all my time lately.

Thanks for taking the time to reply to me! I wish the best of luck to you with all of your projects! Just take care not to overwhelm yourself with too many, I know I have this problem sometimes.

I'm looking forward to your next update! My girlfriend will be very happy to be able to change colors! I offered her my starting position, but she already got used to the right side of the screen by then.

For us, First Cut is awesome because I'm much more experienced at games than my girlfriend and I just smash her in most competitive games, but in this one she will always win a decent amount of rounds and feel good about it (we usually play to 15 or 20 wins a few times in a row). The one hit kill system and quick attacks are what make it possible, making the skill gap between us smaller. Sometimes she even beats me when I spend a few rounds practicing my blocking to give her an extra chance. When we played Mortal Kombat 9, it was not fun for her because she would very rarely win a round, but in First Cut we're both having a blast every time we play it, and we play it with visitors too.