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The overall music and color scheme add to the overall anticipation of moving around. I certainly did not expect to feel vertigo navigating more into the labyrinth. Every time I caught a glimpse of the sky I felt like I was going to the correct path to escape. I will admit I felt a rewarding to just see the sky. But when all I would see are the walls and water I knew I anticipated a dead end. I ended up making it out to the left side of the labyrinth then I went back to the pyramid. Definitely kept me playing for the mere fact that I just wanted to escape the procedurally generated labyrinth.