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A jam entry

InundView game page »

A short contemplative "game" with arcade sensibilities
Submitted by K.Chplr (@kchplr) with 1 hour, 45 minutes before the deadline


Jupiter_Hadley · 155 days ago

Really interesting enviroment! I included it in a compilation video series of all of the ProcJam creations, if you'd like to take a look! :)

K.Chplr (View their submission) · 164 days ago

@stalnia : Thanks for taking the time to play it and for writing about your experience!

While developing it, I basically had two way to play/test it : either going as deep as possible in the labyrinth and then trying to find another way out (while keeping a good speed and avoiding to bump into too many things) or just going to the distance toward a specific color until I reached other mazes (though it's not obvious there actually about 450 different mazes plotted in the landscape)

stalnia · 164 days ago

The overall music and color scheme add to the overall anticipation of moving around. I certainly did not expect to feel vertigo navigating more into the labyrinth. Every time I caught a glimpse of the sky I felt like I was going to the correct path to escape. I will admit I felt a rewarding to just see the sky. But when all I would see are the walls and water I knew I anticipated a dead end. I ended up making it out to the left side of the labyrinth then I went back to the pyramid. Definitely kept me playing for the mere fact that I just wanted to escape the procedurally generated labyrinth.

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