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@MuscularHair

  • The chest causing an error was something I completely forgot about when I was refactoring the code for item obtaining. It has now been fixed. Thanks for that.
  • I promise I will have at least double the sound effects for next demo day
  • This one is rather silly on my part, but the reason it is like that is because I was having a hard time imagining how a backwards slide would work. I suppose I could add that in for consistency.
  • I was being really stubborn on wall-jumping being how it is now, but you're probably right on this one. I keep modifying it all the time to make it easier anyway.