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(+1)

This is obviously an issue as it sucks to see my new game just lost under everything else after taking the time to have a long-standing page and post dev updates, etc.

I’m not sure what you mean by that, could you elaborate? Your game will get a bump in the “New” section once reviewed, no matter how much time that takes.

This shouldn’t cause any problem, unless someone plans to make “Major Update”s weekly, which sounds very wrong (at least to me).

I wouldn’t mind if this was the first time or if the process was a bit more transparent.

I agree to that, it does sound like it would be better for devs if the process was more transparent. However I can’t help but notice other marketplaces having a somewhat similar process. Maybe there’s a reason behind this decision that we are not exposed to.

(+1)

The issue is a game launch and trying to synchronize exposure across platforms and your various channels. If you have a date that you tell folks you’re launching your game, then you make a major update when the game is available to time with your launch and they take “some amount of time”. Your launch in terms of exposure is staggered.

That may not sound like much on a single itch game level but if you tell everyone everywhere your game is launching and someone heads to itch from word of mouth and has to dig for it on launch day, thats not ideal.

The issue is the nebulous time frame and no feedback on if your post is actually accepted after the curator process.

If they said “this takes 5 to 7 days” you can plan for that. If you get an email saying its rejected, you can plan for that too. But I’ve had 2 projects now where I’ve made major update posts and have never seen them in any new category at any point days or weeks later.

Transparency is the issue if no one has any answers as seems to be the case. Just perceptions of how it might work. I guess I can make suggestions on the itch discord for some level of information on this.

Its hard to buy in to being involved on the community side of dev blogs here if I’m potentially keeping my game from exposure by doing it instead of just making a page at launch.