Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Great start with the cool design, fun story, and nice music but bugs prevented me from being able to get very far. The day/night cycle felt a little tacked on and didn't exactly feel functional; I think if you go forward with this premise you should slow down the cycle a bit and have daytime be dedicated to puzzle solving and nighttime dedicated to combat.

Never mind, I went back and managed to get through. The combat was far too intense to handle, especially with how short ranged and clunky the melee attack was. The ranged attack wasn't much better either, being easily bonked aside by enemy projectiles. The camera was really disorienting, as well as the background (The red on red room was NOT pleasant). The dash mechanic was an odd decision. If the different dash lengths are intended to discourage dash spamming then there should be  a short cooldown before giving the player access to their long dash again. Ending cutscene was cool enough; I'd hope that a more complete version would have a bit more setup about who Laila is and her relationship with her friend, because as it is here it's all kind of dropped on the player's head at the end there.