Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Hey! I love card-based combat games in general, so I was super excited to try this one! I love that you fight with words not with swords. It is really funny seeing what things your character says! I'd love to see even more quotes by my little character as he gains more cards and levels up! I'd also have a lot of fun seeing the enemies say stuff too at the player to make things feel more fun and different with each enemy you fight! It'd provide a reason to keep moving  to the next level, and I'm sure some of the player quotes and enemy quotes could make funny shareable screenshots for players, which is always fun and a good way to improve sharing this across a larger spectrum of people.  I really love the artwork and the transitions/gameplay is snappy and quick! Very cool concept and I really like where you're going with this!

I'm going to share a few suggestions you might find helpful for the next update and/or project. Did you playtest this with many people? I find that this game lacks a lot of good balance, especially with how the monsters' damage becomes so high that your "shield" cards don't work and you don't have enough HP to continue. I could only progress to the snake level, where he has 5 HP, in about 5 times playing the game. It was especially frustrating that you can't replay a level, and you have to start over again. The second frustration was that you have no good means of gaining back HP, or even getting more HP as you defeat enemies. This might help balance out the large damage of the snake. 

What I find most curious is why you chose this as a card-based system? Card based provides a player with control to choose, but with a little bit of randomization to keep the game fun and different every time. Because you lose your entire hand each turn (and you can't choose to keep anything for later), this game takes too much control from the player. It becomes too random. Another factor that increases this randomization is that you gain more cards to add to your deck, so the random factor grows over time.  If it's too random, it doesn't feel fun anymore. I think a game that handles this deck system better is this one. Maybe it will help you gain more inspiration. https://armorgames.com/play/18921/deck-adventurers-chapter-1

Finally, I also find the aggravation you can give enemies a curious idea that doesn't affect my gameplay at all because I can't see the numbers behind it. Why can't I see how aggravation increases on my cards? Why can't I see the enemy's cards when they play them, so I can start to recognize how hard they can hit and how much bonus to damage the aggravation does to it? Maybe 2 aggravation just adds 2 extra damage, I don't know, and I shouldn't have to do math as a player to get something basic like that right away. I really love this game and I need to see more of what happens behind the scenes to really enjoy the awesome combat you've put together!

I look forward to seeing your work in the future. Thank you so much for making such a fun game! I hope you continue to rock the socks off everyone in the future!

I love how constructive your feedback is, thank you very much. Can't wait to share the updated version with you :)