Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey there, I'm liking the demo so far.  I see you are close to releasing another demo, so this feedback may be irrelevant by now.

I haven't completed the demo, because I got stuck behind a pedestal that had my second missile pack on it.  I cannot jump back out.  I can provide a screenshot to show you where if you need it.  I will need to quit and reload from a save.

I noticed many scaling artifacts in the intro sequence that look like textures are being stretched in a non-1-to-1 fashion, even though my graphics settings were set to not stretch.

The 'fit to screen' option leaves large black bars on all sides of the game area.  I assume you are doing integer multiple scaling only - a 'keep aspect ratio' type scaling could eliminate the black bars on two sides of the screen (top and bottom in my case) and would be an improvement.

I tried running with vsync enabled.  I usually prefer this to avoid tearing artifacts.  However, the game ran very sluggishly.  The built-in fps counter says 30fps, but it seemed like the game logic (rather than rendering) was executing perhaps somewhere in the 8-10 fps range.

Looking forward to trying the next demo!

(2 edits) (+1)

Hey, thanks for trying the demo and yes, a new demo should be coming up very soon with a lot of changes. :)

That pedestal room issue has been fixed assuming you mean the room which is half submerged in water with spikes at the bottom.


There will always be some scaling artifacts since the game is actually rendered at 200% scale, this is done to be able to render the text as small as it is, it would be double the size if the game was rendered at 100%.

That being said, I'm looking into good ways of rendering the text separately to allow 100% game scale rendering, still have not found a good way though.


"Fit to Screen" will have black bars on any widescreen monitor as the game is not made for widescreen, and this is not possible to change either.

It does not use Integer Scaling and actually does Aspect Ratio Scaling unless Aspect Ratio Scaling means something else to you.

It should not have black bars on all sides of the screen though, just the sides or the top/bottom, a screenshot of this would be nice unless I'm misunderstanding here.


Technically the only reason V-Sync would make the game run at 30FPS would be if your monitor is running at 30Hz, unless something is broken.

Not sure about the 8-10FPS thing though, but one thing you could do regarding V-Sync is to turn on "Alternate Sync" which may or may not fix the issue.


Thanks for the feedback :)

If you're interested in providing more direct feedback or maybe knowing more about the game, feel free to join my Discord server, there's a link to it on this game page.

If not, then that's fine as well, I just respond faster on Discord. (+ there's a benefit or two for being there)