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This was an excellent experience, and overall impressive for a jam game - I had a great time!

The different holds you can go for made for really interesting choices every time you moved, so it was engaging to play and see how far you could get. I also enjoyed the overall level design. It starts out really simple, and then in the middle you have a lot of choices and wide walls, and then towards the end the distance between holds is huge! I didn't finish, but I really enjoyed the progression of difficulty here!

My feedback would be on a few things! The first time I played, I didn't have the physics bug out too much, but my playthrough today had them bug out quite a bit, I'm not sure why! It's quite an understandable problem for sure, so I'm not too critical on that for a jam. 

Additionally, the first time I played it wasn't clear that the black holds were a negative thing - it was only clear once I died. You could maybe add some more negative feeling feedback, like a painful sound effect to convey this sooner? 

You could perhaps also add some wind/motion lines to the hands to emphasize the movement and speed, just for additional feedback/juice to how you move, and also notice how you movement changes over the course of playing. 

Again, overall this was excellent - great job!

Thanks for the kind words, thrilled you enjoyed it.

Ye, those physics :P I was pretty concerned about it because sometimes it can glitch out enough to result in complete loss of hope (for the developer too).

I agree on the black grips, sound would be a great signal there.

Really nice idea on the hand motion lines. Hadn't considered that at all and I think it would really add something. Thanks.