Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Today's Prompt: Round

[html]


Today's vignette is about playing Smash with my younger sibling and how family makes me feel.

I was trying to think ahead to tomorrow's prompt (Explore) and had a brain blast about how that could make for a good opening (since right now there's not really a proper opening). So I put down the bones for that this morning by utilizing some shuffling dialog text (my favorite programming feature in any engine).  The phones will be filled tomorrow.

Here's an example of how that's used here

What day is it?
{pg}
It feels like a ... {shuffle
  - Monday
  - Tuesday
  - Wednesday
  - Thursday
  - Friday
  - Saturday
  - Sunday
}.

I removed pauses from dialogs because I was doing a bad job of programming them and didn't want to deal with them.

I'm also continously on my journey to figure out how to make only certain sprites transparent. I went as far as asking the Sean on the Bitsycord and getting a confirmation for how some coding looked, then still having trouble in Borsky after going from naming those sprites with a tag that was "transparent" then "isTransparent" and neither working. I'll figure it out. I need to clean up some of the game data to streamline it so I can easily poke around. (What are free html/plaintext editing software for Mac that are good?)

Hacks used: Sean's Avatar by Room and Transparent sprite hack via Borsky