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Thanks! I had no idea this game was being used as an example of anything. I don't know if I'll have time to review IFComp games this year but if I do I'll check yours out.

Great! It was just a comment on a thread, so I guess it was someone who had enjoyed your game and remembered it as a good example of the choices-within-sentences style. I'm working on developing free-roaming grid-based navigation with moving enemies, so it wasn't what I was looking for, but I was struck by the similarities in genre to my first game and enjoyed it very much nonetheless!