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A jam submission

Dying For TreasureView game page

[2020 VimJam Collectibles Application] - Treasure so good, it's almost worth dying for
Submitted by NerdHead (@AmitKlein42) — 1 hour, 3 minutes before the deadline
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Dying For Treasure's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#124.2804.280
Fun/Design#264.0004.000
Overall#453.7283.728
Graphics/Animation#973.6003.600
Technical Implementation#973.4403.440
Music/Sound#1033.3203.320

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
You have objects that you need to collect in order to move to the next level and the more objects collected the more points you get.

What was your team size?

3-4

You and 2-3 other jammers

Which of the following content in your game is NOT 100% newly made for the jam?

Music/Sound

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

Hey great game here. I really liked the variety of the relics doing giving you different debuffs for the rest of the level, it definitely makes you plan out your routes so you don't die lol. I noticed that only some of the time the jump sound would play and most of the time it would not, not sure what was causing that. I found the game challenging yet not too hard to where I couldn't complete the game. Well done!

Developer(+1)

Thank for the feedback, we will look into the jumping sound problem ☺

Submitted(+1)

I had some initial problems with the installer not working, so happy to finally get to see this great game! I LOVE the clever twist of having pick-ups hurt you, that's a great mechanic. I'm also super happy that the spikes and boulders didn't insta-kill you like in most other platformers. The text was very helpful and a great touch!

Overall, one of my top 5 games of the jam! =)

Developer(+1)

Thank you very much!☺

We realized the problem with the installer (and that you can add a zip file instead)  after the submitting time was over but we will change it as soon as we can.

In the mean time we added instruction to the game page ☺

Submitted(+1)

Fun game!  I really liked the music and thought the foreground effects were slick.  The player sprite was adorable!  omg I busted out laughing when poison artifact killed me and the death gasp shot out.  it was... AWESOME!

Some of the later levels were really short, I just grabbed the artifact and ran off?

I would definitely prefer to play it in the browser - which is super easy with Unity.  Oh, and the gold total was just whatever that levels score was?  That was a bit confusing.  Fun title though, great job.

Developer

Thank you very much!

In the later levels you have a choice if you want to get all the artifacts or finish the level early. We want to add something that will tell you how many artifacts you have in the level.

We too wanted it to be in the browser but unity gave us problems with this and we were almost at the time limit to we didn't have a choice...

Submitted(+1)

Haha, yeah Unity gave me a scare with the web resolution.  I didn't get it how I wanted it, but submitted with 18 seconds to spare.  WHEW. 

Submitted(+1)

Although I'm not into platformers, had lots of fun with this one. Nice use of the limitation and the relic effects was a nice way to spice up the journey back.

Developer

Thanks☺

Submitted(+1)

Great use of the theme and limitation, and the level design is very well stuctured to mix up the return journey. The cute pixel art style, and the light hearted sound design make for a great atmosphere that kept me coming back, even when dying numerous times in the same spot. I encountered a couple of small issues - being at the top of the ladder sometimes caused the sprite to flicker, and if you crash into the boulders, they're basically weightless, so you can push them out of the way, but these are minor gripes in a very well executed project.

Developer(+1)

Thanks for your feed back, 

we thought a lot about the boulders and decided to keep it that way but maybe we will change it ☺

Viewing comments 25 to 21 of 25 · Next page · Last page