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MixTapeHeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #426 | 1.429 | 2.333 |
Music/Sound | #434 | 1.021 | 1.667 |
Theme/Limitation | #439 | 1.429 | 2.333 |
Technical Implementation | #451 | 1.021 | 1.667 |
Overall | #453 | 1.143 | 1.867 |
Graphics/Animation | #460 | 0.816 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Limitation: There are collectables in the game in the form of cassette tapes which are later used as projectiles. Theme: You start in a maze and have to find the cassette's, when you pick one up the maze changes and to get to the next level you have to go back the the same spot you started in but the maze has changed.
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Clever little idea, which I hope you take further. I like the thought you put into designing the beginning level to introduce the player naturally to the mechanics of the game, and I think the atmosphere and tone of the game is really effective. Good stuff!
Hey man, thanks for the feedback!
Hi Cogile
i liked the simple easily understandable design.
once you were hunte though, it felt like there were no way to survive and with the limited visability, it was like guarrenteed death.
But overall, i enjoyed the gameplay,
You could have added a little more screenshots to your itch page.
Thank you for your submission!
Hey, thanks for the feedback.
Yeah I had a couple of problems balancing the game, some friends found it too easy some found it too hard.
But there is a early warning system that you start glowing red if the monster is nearby.