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me too! ive been wanting to make one like this. im taking 3d art right now at school, i think you just export it as a lower quality? im gonna try it sometime when im not swamped with school work

(+2)

Hello! The 3D assets are just standard, low-poly models made in Blender.

To get that low-res look ingame, just use unfiltered, pixelated images as textures and a low render scale. 

The distortion effect can be replicated with custom shaders (I think there are some PSX shaders available for free for the most common engines).

Good luck!

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awesome thanks! i plan to try your game out sometime soon too! cant wait!