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I love how everything looks like it's melting or on fire. The elevator motif really worked for me as an abstract "the world ceases to exist while you are in this box" kinda thing. I didn't care for how the characters talk like they're 4chan posters. I'm not sure if I missed some subtext but it seemed like an odd choice. Otherwise enjoyed it, I appreciate that I was never quite sure if I was breaking the game or playing as intended. It felt appropriate.

Im glad you enjoid and found it somehow coherent. Its all mainly due to the relationship between paradox and crude, stark reality i cant keep at bay in game making, guess my nihilistic side shows through and sandbox games are my only and true destiny.