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The problem with hitscan weapons (or in this case incredibly fast projectiles) is that they're impossible to dodge in most situations. Here though they can't hit you if you're going fast which I guess is the point. The AI doesn't take front and center of the gameplay because of this however, you're not really outplaying the AI you're just trying to move fast around the track like a normal racing game, just if you slow down the punishment is death instead.

Controls nicely, cameras are good, the road was functional if a bit flat. However it's much more fun to ram the enemy and crash about with them than play the objective, but you don't survive long with that.