Incredibly charming start screen, with an enjoyable, really well executed platformer following it, even if there wasn't anything that gave it much of its own identity.
-My favorite part was the presentation/aesthetic/sound design, it really felt complete. And I liked when I saw a fly early, knowing that I'd be back to get it later after swapping the platforms.
And not being great at platformers, and especially for an entry in a game jam, I really appreciated that death wasn't so punishing/you simply had a death counter at the end. So you could challenge yourself to back to the start of the level, but if you died on the way it was okay and you could just go and enjoy the next level because you kept the flies you'd gotten.
-I feel like the last level was really anticlimactic, level progression/structure wise, compared to the second last level. I think they could have been swapped at least. Though not a bad level on its own, it felt too calm for the final level.
The horizontal movement panels had a pretty awkward stopping of momentum when you exited them, like your character put breaks on in mid-air, that could make exiting/leaving those feel weird/less satisfying.
-I can see people appreciating a 'challenging' mode, where you don't keep flies on death, as something to quickly add post-jam.