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If anyone has time to try a new game / demo I would very much love for you to check out my current work..

Game Dev Masters

The game is a game dev simulation similar in visual / game-play style with other games in the genre such as game dev tycoon.  Outside of the visuals game dev masters goes much deeper and further into game development and uses procedural weights to create a dynamic and engaging experience.

Unlike most games of the genre there is no outside charts you can read to find topic / genre / platform / audience matches as well as how to design games to get good scores.  This is made possible but using transparency in game to allow you to clearly see information learned through research to create great games.  The game also uses several large algorythms to calculate review scores and uses the year as a driving factor to push your workers / engines forward instead of your previous best scores.  This creates a much more competitive and balanced experience for players.

The demo can be found here:  https://hulgarth.itch.io/gdm

Any and all feedback is welcome and encouraged.  As long as it's honest and constructive I urge you to be as brutal as you wish.


Hey. I played your game and made a video about it. I did not succeed because I could not figure it out well. I do not know why cards would not be good with idle. It still was fun to play. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.

Thanks so much for trying the game, hopefully I will have more in game guidance soon.  Essentially you must research and train before you make a game or you will likely make a bad game.  Much like life you need to learn about what your going to make before you make it.  There are a lot of systems at play that differ from other game dev sims like game dev tycoon but the game-play should be familiar.  Hopefully if you give it another go I will have better in game information by then.  The big thing I saw you not do was research the genre.  This research will show you the target balance as well as sliders priority (Very high , high, normal, low, very low)  then you can work within the constraints while trying to hit the target balance.

I like such games very much. I figures out the research feature at the end. I want to try it again, and i can stream or make a video about it later. :D i could be tired at the moment when i played it.

i think that it would be really awesome if the game had some mini games while you create a game. Like typing words in time or pressing arrow keys in rhythm. Some people may not like it, so it would be cool if it was optional. Also, I wanted to suggest you making a possibility to publish a game before a player fixes all the bugs. :D

I agree I love mini games and I have some plans to make optional conventions that use mini games as well as some ideas as you get to large and AAA games that I think you will like.  I have considered letting you publish with bugs and deducting quality, I will def look into that.  It's still very early in development and I am open to all suggestions / feedback thank you so much and I hope you enjoy the game as it gets better and better.

I play indie games on my channel, if you want your game featured just submit the link to it here: https://mailchi.mp/0ae744471f47/i-play-your-itch-games