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Thanks so much for trying the game, hopefully I will have more in game guidance soon.  Essentially you must research and train before you make a game or you will likely make a bad game.  Much like life you need to learn about what your going to make before you make it.  There are a lot of systems at play that differ from other game dev sims like game dev tycoon but the game-play should be familiar.  Hopefully if you give it another go I will have better in game information by then.  The big thing I saw you not do was research the genre.  This research will show you the target balance as well as sliders priority (Very high , high, normal, low, very low)  then you can work within the constraints while trying to hit the target balance.

I like such games very much. I figures out the research feature at the end. I want to try it again, and i can stream or make a video about it later. :D i could be tired at the moment when i played it.

i think that it would be really awesome if the game had some mini games while you create a game. Like typing words in time or pressing arrow keys in rhythm. Some people may not like it, so it would be cool if it was optional. Also, I wanted to suggest you making a possibility to publish a game before a player fixes all the bugs. :D

I agree I love mini games and I have some plans to make optional conventions that use mini games as well as some ideas as you get to large and AAA games that I think you will like.  I have considered letting you publish with bugs and deducting quality, I will def look into that.  It's still very early in development and I am open to all suggestions / feedback thank you so much and I hope you enjoy the game as it gets better and better.