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(1 edit)

That's exactly how fuel regen works in air patrol mode. The fuel regen gets slower as you lose bases, and you can't get any more fuels when all bases are lost. (basically gameover unless you have almost destroyed all enemies)

But It seems I should increase the fuel regen speed.

(1 edit)

Oh really? In this case player can also get additional fuel depending on what target he destroyed (like 1 for trooper, 5 for submarine or so). I also suggest just to stop rotor in case if fuel is absent but helicopter is on a ground. It looks kinda strange that it blows up in this case. Not that it means a lot but it would look like more logical.

So... what about fuel regen system in Air Patrol? Will it be updated?

Sorry, I forgot to update this game. I'll patch it tomorrow.

Speaking of Air Patrol, I found a special enemy in that mode: AEW Aircraft. Are there any other hidden enemies, and can you implement them in campaign?

AEW plane was added as an aerial moving target. There are no other hidden enemies if I remember, the source is lost and I'm now working on new helicopter combat game for unity.

YES!!! (General Wailing and Joy)

Now that I think about it, it looks a bit like Zarch!