No problem. I've been replaying the game with the default 15 days with the hopes of beating it "for real". Here's my thoughts on each phase:
Searching: It takes me on average about 4 times to get an artifact from each location. One bad search can result in losing a few HP in combat resulting in more lost days. Definitely the hardest part for me. I have not yet successfully received a treasure. For one-use artifacts (ex. the seals ability to ignore the event) do you click it to use the power?
Activating artifacts: My favorite phase. Most artifacts are activated on the first try, and almost always by the second try.
Linking artifacts: Tough, especially with the limited waste basket. The average of my links is normally around 2.5. If you attempt a link with a full waste basket, it's very easy to get screwed with a large value.
Final activation: Currently, it's only possible to win if the average link is 2 or less (totaling 12) since you can't discount from your extra HP. Extremely hard as is (my only victory was having to tie a challenge roll of 12). Being able to discount HP will definitely help if implemented. Or having 3 dice.
Note: If this game is just a port, there's no point griping about the difficulty to you :P
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Possible bugs:
If you immediately click the dice after killing an enemy, it enters another round of combat. It appears that the enemy will (re)die after this extra roll no matter what, and you won't get 2x the components, but you can take additional damage.
There's been a few times where my search result should have been between 005-001 but it has given me 000 resulting in an activated artifact. This was due to a good fortune event or artifact power that I didn't notice.
(Corrected the bit about the 13+ final activation roll being an endless loop, thanks. I had a couple hundred days from my negative expert mode value so I had to refresh instead of burning through the rest of the days :P )
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All of that said, I've been having a lot of fun with the game. I'm sure that planning an optimal route based on which artifacts/treasures you have, smart use of tools, and rolling strategy will definitely shave some days off the average run. What % of runs do you think are successful btw?