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Really cool experience. I do wish though that I didn't need to literally click a hand and move it and instead the left/right hands were bound to left/right mouse and then balanced accordingly. You could probably climb really quick but it might feel really cool that way, I wonder..

Loved the powerup themes but think there should've been more negative blocks, and like ol' Dave said below, red should really be used for negatives, I actually avoided them all game.

"Dispair" semi-death was really cool!

Thanks ReadyGo.

Interesting idea on the control scheme there. Are you imaginging that you left and right click (not drag) on a point to move the climbers hand in that direction?

Nice feedback on powerups, noted on red. On the negative blocks, currently once you've used a block theres a 45% chance that it respawns as a bad / - hope block. Moving that to 50%+ changed the difficulty a ton, like I'd never be able to return after dropping down a bit. Would have been cool to playtest with more folks and find better numbers here :)

Thanks again.

Well, I think the dragging part of it is important actually, I just didn't enjoy the finickiness of trying to click the small hands, if I could just drag from the body with mouse1 for left arm and mouse2 for right, I feel it would be a little more satisfying... also that could mean its possible to accidentally detach yourself too which would be a laugh and a challenge. Not sure if it would be better but might be worth testing :]