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Very cool idea, having drones as your abilities, and a well realized mini metroidvania. The visuals and audio were very good, and i liked that the game got more complex as i progressed. The only thing weighing this game down is the controls. They're unresponsive enough that fighting wasn't very fun, and I found myself frustrated by deaths that didn't feel like they were my fault and trying to avoid enemies all together.

That didn't stop me from finishing it though, so the overall package was still good, and definitely a lot of meat for being developed in just a week, I just would've liked the combat to feel as fun as everything else.

Check out my entry if you'd like to and have the time! I wasn't happy with the controls in mine either, but i'd like to hear more feedback.

Thanks for the feedback! I was trying to go for a more methodical control style where you have to plan things in advance, but I could definitely see me speeding up the attack by a few frames.

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Yeah, i could tell it was something you were going for on purpose. Maybe it's the speed of the enemies that's the problem or even that the knockback from getting hit often knocked me into a pit and felt like too severe of a punishment for playing it a little too tight. Either way, the animation itself definitely captured the retro feel i assume you were going for, but in the context of everything else it kind of wasn't as fun as i think it could be, at least for me.

Not being able to attack while jumping also added to the controls feeling cumbersome i think.