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It's a very nice, cute little game!

I have a feeling I'm going to be saying this a lot this jam but this game has some really nice art. Kind of a 16-bit style in this game. I really like Sherry's design and her animations work great. I was too busy to appreciate the background most of the time unfortunately but it's very nice too! It took me until the second playthrough to notice the "Waifus" store.

There's some weird blurriness and scaling artifacts on the main menu which unfortunately sullies the look of that a bit. I'm not sure if this only appears on the downloaded version (which is the one I played).

The gameplay is just really satisfying and I've gone back a few times despite not being any good at the game. The difficulty feels about right to me but is probably too easy for people who are actually good at this kind of game. I still haven't been able to defeat the boss, though.

At first I thought I was just doing magic wrong, then I thought it was broken, then I came around to thinking I was doing it wrong. I didn't realize I had to hold X to charge and then select magic with a direction and kept ending up standing there and charging because I'd hit the direction first or at the same time. Once I realized that I could cast magic a little more consistently although I still found it difficult to do under stress.

The name Sherry does make me think of wine though...

Thx for the comment and playing!!

I think the blurriness on the menu its my fault cuz i made her art with a waaay bigger resolution than the game's, then it lost some quality when it got resized >_>

About the magic, i had some friends comment me that too, guess it could've been explained better :x

I think the problem is that the art was scaled down for the game's target resolution and then scaled up to the actual display resolution which of course makes a mess of things. I'm not sure how easy this would be to do in Godot but it might be better to keep the art at its original resolution (or at least closer to it) and size it down at runtime.

A better explanation of the magic would help. It's definitely unintuitive in that it doesn't work the way you'd expect; I'm not sure about all playtesters but my natural inclination was to hold in a direction and then push the magic key.