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(2 edits)

Fun game. Levels offered more unique challenges as time went on. The idea to use a boomerang as a platform is actually a really good idea. Fun too. I did have some weird inputs happening when I played, something like jumping 3 times when I just jumped once but nothing that was too much of a problem. Background elements kinda blurring into the background was an issue as well but that does have an option to turn it off so no fowl really. Levels are really well laid out, but the main boomerang I really feel was kinda squandered due to the boomerang mechanics was the fire one. You can just place it down and let enemies walk into it on the little monster houses. Perhaps having it burn up after you leave it out for too long?

Music was a little repetive and a bit bland but the sound effects seemed to do their purpose. I also feel like the keyboard layout left a little to be desired, having space to throw a boomerang with w just jumping would have worked better in my opinion. The enemies and the characters just being squares was a little underwhelming but the rest of the environment was well done in the art department.

Overall a little short, but it kinda left me wanting a little more which is always nice.

(1 edit)

Thanks for the feedback! The wood boomerang definetely didn't get used as much as we hoped it would, and yes we know about the fire boomerang problem and we even tried to combat that via the gray charger enemy (their shield will block the boomerang). But your solution was much better! Anyways thanks for the feedback!