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(+1)

Thank you :).
I just tried to tweak the game page's description to hopefully add a bit more clarity to the objective, and will try and communicate that more clearly inside the game too for its next build.
"Can you bring home the collection of a lifetime, or will your adventure be cut short and end up as little more than a forgotten trip"
I could probably afford to give players one more item at the beginning to give a bit more leeway for experimentation. My concern was doing so might have allowed you to reach the end through more pure chance without actually learning how things interacted, and mistakenly thinking it was entirely arbitrary. I'll have to try and experiment with/test that likeliness more/see if the risk could pay off more frequently to improve what your experience with it ended up feeling like. Thanks for playing and sharing your experience, glad you still had some fun with it.

Haha :D yay!