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(2 edits) (+1)

Nice work on this one. I think from a graphical and technical standpoint its pretty solid. I didn’t experience any bugs or UI issues. From a gameplay standpoint I think its a really clever idea and, if fleshed out a bit more, could offer something pretty unique. In its current state I found that a lot of the decision making felt kind of arbitrary and unclear. I couldn’t really experiment with enough trial and error in a single run for progress to feel meaningful. It wasn’t entirely clear why I needed to carry things home with me from my journey to “win”. Perhaps adding more variety to the outcome of certain item/entity combinations would really aid in fleshing out the experience. Overall, great job!

Edit: scared off a dragon with a Tanuki 11/10 Tanuki OP as heck

(+1)

Thank you :).
I just tried to tweak the game page's description to hopefully add a bit more clarity to the objective, and will try and communicate that more clearly inside the game too for its next build.
"Can you bring home the collection of a lifetime, or will your adventure be cut short and end up as little more than a forgotten trip"
I could probably afford to give players one more item at the beginning to give a bit more leeway for experimentation. My concern was doing so might have allowed you to reach the end through more pure chance without actually learning how things interacted, and mistakenly thinking it was entirely arbitrary. I'll have to try and experiment with/test that likeliness more/see if the risk could pay off more frequently to improve what your experience with it ended up feeling like. Thanks for playing and sharing your experience, glad you still had some fun with it.

Haha :D yay!