Nice work on this one. I think from a graphical and technical standpoint its pretty solid. I didn’t experience any bugs or UI issues. From a gameplay standpoint I think its a really clever idea and, if fleshed out a bit more, could offer something pretty unique. In its current state I found that a lot of the decision making felt kind of arbitrary and unclear. I couldn’t really experiment with enough trial and error in a single run for progress to feel meaningful. It wasn’t entirely clear why I needed to carry things home with me from my journey to “win”. Perhaps adding more variety to the outcome of certain item/entity combinations would really aid in fleshing out the experience. Overall, great job!
Edit: scared off a dragon with a Tanuki 11/10 Tanuki OP as heck