Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for the question Dharby!

The idea behind the CC0 in this case is that I, as the developer of the algorithm, is going to claim as little rights as possible for the output.

My understanding of how this translates into practical treatment of the output in commercial applications is however very limited.

I will take a closer look at the EULA and check if it can be rephrased so it matches the intended meaning.

Thanks for the quick reply. That's great to hear. That's the intention that I believed to be behind the EULA, and it makes sense. With the way it's phrased now, it does give me pause that I do not have any ownership of the output I generate.

I'll be picking up the paid version of WaveBots later today and look forward to getting more time with it. Thanks again.