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(+1)

Thanks for the feedback!

I'll be experimenting a bit with changing the air movement for a next build. The lava area is supposed to be a autoscroller, forcing the player to wait a bit before jumping, for the falling platforms I'm considering trying to make so it will respawn on a timer, giving the player one more shot before the lava catches up, the attacks all have different damage (not really that noticeable since the game is so short and dont has a big enemy variety), with faster meaning weaker, values and since the drop is random it would be unfair to allow players to spam the stronger ones, I can try to do lower cooldowns and see if that helps

Glad to hear you're going to continue working on it, and tweak some things from player feedback. :)

Honestly for the shooting, just making it so the animation doesn't go when you click during the cooldown might be enough to get rid of that awkward feeling. Or reduce the rate of fire for the weaker ones from the start so I don't start off being able to spam. It was just a bit jarring to lose the ability to spam.