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Well, I'll say, this is definitely not Fire Emblem!

Nice job on getting this whole system set up. The court record menu was a little janky, but it was actually quite functional. I had some fun finding the contradictions, even if there were only two, but it was fun. If I had some feedback, other than some of the obvious feedback sprites, it would be to tone down the taunting and quips just a bit. The prosecutor being a jerk is an AA classic of course, but having four lines of back-and-forth before every interaction felt a bit excessive, especially when I really just wanted to get to the cross-examining. Oh, and at one point early in the game I tried to press right-click to see if it opened the Court Record, but it instead skipped the scene and jumped ahead a huge chunk. That's default SRPG Studio behaviour I think, but for a game like this, it'd probably be better to disable that functionality if you can.

Overall, great work, hope to see you develop this more.