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The "Exit"-Sign is a little bit miss leading. I run about 4 or 5 times in it until I got that I've to move to the opposite side first (But somehow I also like that. I could figure out something by myself and because it is at the start I'd nothing to loose. But not sure if the majority likes that exploring-thing - at least I did ^^).

Unfortunately I wasn't able to play to the end. The controls are way too hard for me. I was able to collect 3 items but then I died. 

But I could see that you used the collectables as kind of health system which I find pretty cool idea =)

Hey, thanks for playing and letting me know what you think! I was wasn't so sure about how the exit sign thing would work out, i had an idea about having something at the beginning to tell players to explore and then come back, but ran out of time to implement. 

I realized a little too late that the game was a little too hard, given the janky controls because i got so used to it in testing that i was speedrunning xD. I'm definitely not happy with the controls. I couldn't get the jump to maintain much forward momentum without having the player slip around into hazards too easily while on the ground.