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(1 edit) (+1)

Engaging and satisfying typing makes the simple core fun, but the turrets feel really counter-intuitive, and progression doesn't feel natural.

-Favorite part is the swiveling of the words, that adds a fun level of difficulty when trying to work out what you are needing to type/tracking where you are in the word. And the feedback when typing/finishing a word feels great.

-The turrets actually made it a lot harder for me, because I could type faster than them anyway and they'd randomly complete a letter for me that would ruin where I was in the word and cause errors/loss.
It would be better if they just stunned the ships so they stopped moving temporarily, or something like that-something that didn't interrupt your spelling.
It would also be good if it didn't tell you to place turrets when you didn't have them, and some more consistency in gaining them would help. I gained a lot in one wave (I think wave 3) then none for more than 6 waves. Makes for an awkward gameplay curve.
Also had a freeze bug in the first level when typing, I think it was quickly finishing the word of one enemy and beginning to type another.

(+1)

Thanks for your feedback, this is really important for me.

I agree, the turret part is a bit problematic. I found the best way is to place the turrets very far away from you and close to each other. That way, they might be able to finish some enemies, and you can focus on other enemies. The stunning/slowing down or maybe knock back could be a solution.

I didn’t take the time to balance and for know you only have 10% probability to have a turret. I might have to make tweaks.

Again, thank you for your feedback, I’ll look into that!