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(+1)

Thanks, I was going for that aspect of cuteness. I wouldn’t mind if they are the moon either. I did attempt to have a vacuum that actually sucks them in but I missed the first two days of the jam.  And I spent most of my time auto generating terrain. I work in unity, many ideas on how to do it? Anyway thanks for taking the time to check out my game!

My approach would be to have a cone-shaped trigger attached to the vacuum (I guess it would be a mesh collider on a custom cone mesh). You could use OnTriggerEnter and OnTriggerExit to keep track of which game objects are inside the cone, and then if the button is held down all the entities inside the cone get moved towards the player.