Hey, sure. The best example is Enter The Gungeon : https://twitter.com/dodgerollgames/status/593625936131653632
Actually, the levels are generated in 3D. It help about depth, lightning, and not-having-to-do-pixel-math-to-check-if-this-bullet-hit-that-thing.
I am starting to create a roguelike based on it, among other games, and generating such a 3D world is a feature to me.
Basically, can I ouput a 3D model with its pivot point at z=0 instead of a 2D tile ? I can take care of the rest.
Thank you ! :)