That'd be great !
Otherwise, once the level is generated, Can I have a way to know what tile was used in a specific position ? (x=1 y=3 for example)
That way, I could write a tool that use the output of Edgar to place the 3D model somewhat "on-top" of the generated 2D level.
All I'd have to do is provide a basic 2D tilemap, and depending on the level I want to generate, provide differents 3D prefab.
That way It'd be forward compatible ?
Edit : while rereading your answer, it seems we are on the same page. If I got it right, I only proposed to still use a 2D tilemap to let Edgar "do his thing", then output via a custom post-processing logic. Am I understanding it correctly ?