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(1 edit) (+1)

I do actually ! 
I worked my way into the tilemap > 3D models on a grid.

What I don't seem to grasp is : how do I get the tilemap from Edgar ? 

I know it will be obvious when you'll say it, but, can you give me some pointers ? 

Thanks !

EDIT : nevermind, I found it !

I thought that, as var tilemaps = level.GetSharedTilemaps() gave me a list of six, it wasn't that. 

But the six elements are the layers used in the room templates, duh.

Will report back when I have a complete working solution.