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Wow, that was really solid stuff! All the way from presentation to feel. Every weapon was satisfying in its own way, and I found myself switching through them a lot. Love the touches at the start with character customisation. Didn't expect that level of polish from a week's work.

I would say that everything's a bit dark and it was hard to tell what could and couldn't be traversed, so I found myself backing into corners wondering why my guy wouldn't move.

I feel like if you had an icon in the corner displaying the current gun, I would have been able to tell what I was holding from my periphery, rather than taking my attention away from my enemies to look at my character.

I will be loading this up again, because I wanna feel that shotgun. Really great job!