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I hope there'll be a bigger project built upon this prototype. Played through it and I of course wanted to see more, I liked the exploration, the puzzles weren't too tough and there was a pretty smooth difficulty curve. 

Kevin seemed a little too fiery, too fast going from normal to intense, while Alice was strange throughout so I'm suspecting there's something she's hiding. The dialogue that builds towards offering a solution to a puzzle was good too, it didn't seem forced or anything. 

Let's see what's beyond the door! :) 

Ah, thank you so much for playing--I'm glad to hear you enjoyed it! I was a little worried the safe puzzle might be a bit esoteric with the buttons emulating the dial loosely and require more specific knowledge of how safes worked, but did my best for the characters to explain things if it proved too challenging. I feel the best puzzle games are the ones that can be completed without having to search up guides online : P This is my first time making a puzzle game like this too, so there was a lot of experimenting.

And I'd definitely like to be able to expand on it down the line providing I have the chance! Since I have lots of fun ideas for where to take it.