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Welcome back. I think that bug might be caused by the fact, that buttons which increase their size when selected, also increase their bounding boxes. So if you select different button, but your cursor is still on a button that got scaled up, the game will sense that you are still hovering on that previous button. That however will be fixed, since I'm planning to rework the main menu.

As for the zombies getting stuck on dirt piles (actually they're sandbags), this is due to their code not really being optimized for pathfinding. Though I'm planning to rework mobs' code, and to implement proper pathfinding after that.

Oh, they looked like dirt piles to me.

Up your graphics and they have the quality of sandbags