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This is definitely one of the more creative games I've come across in this jam. I think the idea is executed very well, and makes for an interesting platformer. Personally I wasn't a fan of the controls, but it did not impede on my ability to play the game.

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Thanks for letting me know! For a future build, what kind of control scheme would work best for you? I always play platformers on a controller so my controls were basically a shot in the dark. 

Hi, little bit of a delayed response on my part, but basically the main issue I had with the controls was the method of switching between the different costumes. It didn’t feel natural to rest my left hand so close to the bottom of the keyboard at all times. If you wanted to use the arrow keys for movement mainly, my suggestion would be to allow the player to rest their hand higher up on the keyboard so bind switching costumes to the A,D keys. Instead of jumping with the up arrow just bind that to spacebar that way the player doesn’t need to take their right two most dominant fingers off of the left and right arrow keys. Now for the costume abilities this would essentially become bound somewhere close to A and D. In this instance the F key would make sense but its an arbitrary decision. Ideally you could forget about any of this and simply make the controls fully rebind-able, that way your game is more accessible to people with different keyboard layouts or different types of common hand placement. All of this also assumes you choose not to incorporate mouse control at all. If you cycle between costumes it makes all the sense in the world for that to be a scroll wheel action. Then the costume abilities could rest on the left mouse button. To summarize all of the above, when taking into account how you want the player to control the game consider how people most often tend to utilize a mouse and keyboard. Where people most commonly rest their hands is either in the center of the keyboard (i.e. how people most commonly type) or for gamers: WASD keys + mouse. Anyways, long winded response aside, its a jam game so the controls weren’t really a deal breaker by any means, however I do hope this has been helpful for your game ventures in the future.