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Pretty cute game and theme with well structure levels for their return purpose, but the controls can feel a bit awkward.
-Favorite part is the design of the levels themselves, trying to remember which path you took on the way to make sure you take the other to collect all the necessary materials.
-The movement though, I constantly felt like I'd moved a lot further forward than I meant to/sometimes feeling inconsistent, that I felt led to more deaths than necessary.

(+1)

yeah i forgot to add air breaks since i was so used to braking myself midair but changing direction. but that clearly isn't natural movement and was a big oversight. Thanks for your feedback!