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Hi, I really appreciate the video of your impressions of the game. It was actually pretty insightful to some glaring oversights in my UI / UX design. You are correct, most of the game I had in mind is not entirely implemented as you saw the item shop was not in a totally working state as of yet. The only playable gameplay besides adding creatures to your neat little collection is combining them together to discover new creatures. When you leave an area and travel back to the main screen you will notice the creatures that were in your bag will become automatically populated into the scene. When developing I intended for this to act as a visual inventory of sorts. You can click and drag the creatures from bellow the item shop into the slots within the combine menu. From there I intended for the player to experiment and try and combine creatures in different ways. When a possible combination is found the new creature will automatically join the group in the fenced area made of bushes. Each area the player can travel to has a random loot table system of sorts for spawning different creatures. The rarest spawn is a tabby cat I created who takes after my own childhood tabby cat. You will need him in order to complete the dex of creatures. I know this reply is probably way longer than it needed to be. Just wanted to collect all of the unexplained elements of the game so I can update the webpage tomorrow. Also I have already updated the page to credit my source for the music track as it is not my own creation, in my rush to publish I did not have it written down and thus forgot to credit the author. Terrible mistake on my part. Once again thank you for taking the time to look at my game.