That was very eloquently stated, Scott. Yes: I was intrigued by the minimalistic approach to design; I must often resort to simplicity in developing my own narrative games. I may very well return to play at greater length. I must suppose that my head was starting to ache from all of the millennial slang, so an occasional bout of formality would have offered me respite. Be that as it may, while not all games must be silly, neither mustn't they.
Rinzai.