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Hello! Thanks for playing my game and commenting! My aim when making this game was to make an over-the-top yet tongue-and-cheek game that is primarily focused on the quick decison making during comedic scenarios, while exploring an underlying theme of modern day celebrity and cancel culture. I felt that using too much radical rhetoric to explore this theme would have made the game too serious to the point where it would likely alienate some people. Because of the unserious nature of a game like this, I felt that using formal language/prose just didn't make sense in my opinion, especially for a character like Jeremiah Connors, and I am unsure as to why that was expected? However, I am completly open to be being wrong and changing my mind on these points. I do plan on revisting this project at some point to make improvements, edits and additions meaning that your feedback and anyone else's will be invaluable. I do also hope that there was perhaps something that you had enjoyed about the game to get so far through it? ;)

Jokes aside, thank you so much for giving my first ever game a try and providing your honest thoughts, you my good sir/madam are an absolute legend! :)

That was very eloquently stated, Scott. Yes: I was intrigued by the minimalistic approach to design; I must often resort to simplicity in developing my own narrative games. I may very well return to play at greater length. I must suppose that my head was starting to ache from all of the millennial slang, so an occasional bout of formality would have offered me respite. Be that as it may, while not all games must be silly, neither mustn't they.

Rinzai.