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I enjoyed trying it, but didn't really understand how to play. I feel in a future version you should do these things:

  • Add a help screen demonstrating how to play, the goal, and what everything on screen means.
  • Focus the camera on the player and make the player more visible, the first round I played I couldn't figure out which character was me and which one was AI.
  • Some of the text for buttons aren't centered, you might need to work on the text positioning/centering.

Other than that I enjoyed it, the majority of the time I was just trying to avoid the AI. 

(1 edit) (+1)

I put this game together in the last 9 days of the jam(while working on some IRL contract job), I simply had no time to add an actual tutorial to the game, I will be working on it, but not in the next couple of days.

additionally, I scaled up the resolution in the last second so some things had been screwed up in the process.

the controls were written in the customization screen with everything else(how to use the modules were described for each module's selection) and I forgot to set the color of the player to something static but it's distinct to the player by having a higher Red value than every other unit.

the random color is because that every type of enemy used to have a distinct color and the player was a variation of that color based on the module selection, I scrapped this idea after I added the module indicators when introducing the Adaptive units.

the camera is focused on the player, all it takes to notice that is to move a bit away from the edge because the camera will not go off screen to center on it(this way it's easier to see the threats when you are stuck on the edge).

now after scaling up the resolution I can add some way to show how each module looks on the unit in the customization screen, and setting the Player's color will be easy after I decide which color.

also, I was planning to add custom key bindings in the next update anyway.

Cool beans