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A jam submission

Lost SpiritView game page

MiniJam 63 submision
Submitted by ToaoMCL — 5 hours, 45 minutes before the deadline
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Lost Spirit's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#123.9233.923
Use of the Limitation#174.0004.000
Overall#243.5063.506
Enjoyment#293.1283.128
Concept#552.9742.974

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
MCL

Software used
Unity, Visual Studio, Aesprite, Tilesetter, BoscaCeoil, Bfxr

Cookies eaten
0 but I did eat a cake

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

Nice, that's a solid platformer! I've seen other people talk about the wall jump, so the only thing I'll say it that I agree that space would have been much more useable. I really liked the risk-reward balance that came with the checkpoint currency; the dynamic it added was fun. Aesthetically, it did suffer a bit from that Unity camera stutter (was it using the standard Update or LateUpdate?), and the music cutting between levels had that popping effect. It also got a little bit repetitive, but you added a volume slider, so that was on me.

Regardless, I very much enjoyed the sprite animation, and the trail renderer was a nice touch. I also thought you used the color palette excellently; the cool environment contrasting with the warmer obstacles made everything readable. That's a lot of content for a 3 day jam, well done.

Developer

Thanks, I was using a late update for the camera, it was the first time I had written my own camera controls like this so I will definitely try to improve for the future, the music was really a last touch before I had to go to sleep on the last day so I tried to just get something monotone that fit in the background, probably should have made it persist between scenes to avoid that pop. If you have any advice as to how you would have handled anything I'd love to hear it I saw you in the discord and I see you have a lot of experience so I'm hoping to make games as well as you.

Submitted

I completely understand last minute music haha! And late update is usually the way to go with cameras, so it might be something else... Unity is a bit funky sometimes (and I've gotten lazy using Cinemachine). I won't pretend to be an expert, but feel free to pm me on discord if there is anything specific you want some input on.  Again, great work - I really enjoyed playing your game.

Submitted

I really enjoyed it, amazing work, really liked you did a good jump math, the movement is fun, the wall jump is buggy and idk if that's only in the webGL version but there's something wrong with the collider when you're climbing some platforms after the tutorial. the music could have more variation to it and the drum is a bit strange. good level design too

Submitted

This game is so fun, congrats! The visual is so appealing, the contrasts fit very well and do not hurt the eyes hahaha. The only things I did not like about the game is that the wall jump is not working very well, sometimes it didn't work and sometimes it work more than necessary and the button position is not ergonomic enough; and that it's not very creative, but as soon as you fix that the game will be so nice as a whole. Keep on keeping on!

Submitted

The gameplay is cool but as others said I couldn't get the wall jump to work correctly. Having it be a different button from the jump button doesn't help much.

That said, I love the level design! The multiple dash+jump sections are very fun to accomplish and the checkpoint system is a really nice touch.

Viewing comments 24 to 21 of 24 · Next page · Last page