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A jam submission

Donut SpecialView game page

Lay Rubber for points in this third person drifting game
Submitted by CapitolJay — 10 hours, 33 minutes before the deadline
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Donut Special's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#15.0005.000
How well does the game fit the themes?#34.7504.750
Audio#73.2503.250
Overall#73.7293.729
How much do you enjoy the game overall?#93.3753.375
Visuals#112.7502.750
Gameplay#113.2503.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3

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Comments

Developer

Just got a high score of 2149.  Can anyone beat that?

Submitted(+1)

So satisfying !  I felt like I was 16 again in the school parking lot during a snow storm - fish tailing all over the place !  It is really impressive doing this in 3 hours.  I attempted to do the same thing you did and after 1.5 hours I had the car that flipped and skidding that did not work.  There is no way I would have gotten to what you made in another 1.5.  Very impressive. :)

Developer

Thanks man.  If you were trying to do it in Unity, I found this blog post about values for wheel colliders which I always start with.  Takes a lot of the guess-work out of it, and it allowed me to only make a few tweaks to those values afterwards.  https://forum.unity.com/threads/good-values-for-wheelcolliders.441506/

Also, FYI I made some tweaks afterwards to them but here's the values I currently have for them.

  • Front wheels
    • Mass: 20
    • Radius 0.8
    • WheelDamping Rate: 0.25
    • Suspension Distance: 0.2
    • Force App Point Distance 0
    • Center: 0,0,0
    • Suspension Spring: 3500
    • Damper: 4500
    • Target Position: 0.4
    • Forward Friction
      • Extremum Slip: 1
      • Extremum Value: 2
      • Asymptote Slip: 1
      • Symptote Value: 10
      • Stiffness: 2
    • Sideways Friction
      • Extremum Slip: 1.2
      • Extremum Value: 1
      • Asymptote Slip: 1
      • Symptote Value: 10
      • Stiffness: 1
  • Back wheels
    • Mass: 20
    • Radius 0.8
    • WheelDamping Rate: 0.25
    • Suspension Distance: 0.2
    • Force App Point Distance 0
    • Center: 0,0,0
    • Suspension Spring: 3500
    • Damper: 4500
    • Target Position: 0.4
    • Forward Friction
      • Extremum Slip: 1
      • Extremum Value: 1
      • Asymptote Slip: 1
      • Symptote Value: 10
      • Stiffness: 2
    • Sideways Friction
      • Extremum Slip: 2.5
      • Extremum Value: 1
      • Asymptote Slip: 1
      • Symptote Value: 7
      • Stiffness: 0.8
Submitted(+1)

He you really got the feel of the drifting! I recorded some gif of me doing perfect circles but I couldn't uploaded it...


Only one comment it would be cool to add something in the scene just to be a visual marker so that you know how your vehicle is positioned in the world. And they could also serve as obstacles that you could drift around :D 


My score was 1661 :D 


Developer

Thanks!  That's a solid score.  I think my best so far was around 1800.  I was hoping to have time to put some obstacles into the scene but I just didn't have the time.  Also was thinking about adding bonus points for drifting around those obstacles, like if you drift around a post it'll give you a bonus for a while.

Submitted(+1)

Didn't expect to see a full 3D drifting game in this jam :D Great work. I got 1,170!

It would be awesome to see what patterns my marks made at the end. Like a birds-eye view of all the skids

Developer(+1)

Thanks!  I'm definitely gonna add some more stuff to the game, and a birds-eye view would be great.  Maybe I can put an overhead view in the bottom right and snap a picture to go with a high-score list I'm working on.

Submitted(+1)

Wow, I don't know how you managed to do a 3d game in 3hours, the game idea is great and the feeling when you drift is well-made. gg ;)

Developer(+1)

It definitely doesn't hurt that I've been working on vehicles for some other games, which kinda gave me an edge with Unity's wheel colliders.  Thanks for playing!