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(1 edit)

Hey notritter, Hope you doing well. 

Could you make a new version of this plugin the will work with Pixel movement/Collider? or maybe there is a way to add a parameter in the current plugin the will change the checking of the conditioner to be with pixel/collider math (100 pixel in each tile size as you probably know)?  I'm using 'Altimit Pixel Movement' combine with mogABS. 

Unless is already work properly with 'Pixel movement'?

I can test this out and get back to you, what exactly are you trying to use this plugin for? Alongside the Ultimate Event Spawner? It would be easier to know what to test with a little more info. I've never used Altimit Pixel Movement plugin before so I cannot say for certain one way or the other just yet.

If this plugin is to be used alongside the Ultimate Event Spawner basically this plugin will feed the event spawner x,y coordinates that are on or within a boundary you create. So if spawning an event on an x,y coordinate works for you then this plugin should work as well.

Thank you for taking interest in my plugins :)

I was thinking to have a little more control on the ABS Tool event I spawn in my game (using your spawn plugin), Probably for some puzzles, maybe for enemies as well.