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Thank you for the feedback!  While we had originally planned to put more things in (attacking, enemies, etc.), personal life got in the way a bit, so I apologize for the lack of features.  I do believe I could have made the wall jump feature better, maybe with a wall cling or something alike.  I normally don't use physics so the game suffers from my lack of experience with using them, and it probably doesn't help that I manually made the mechanics when the engine has them built-in.  One of the good things I got out of this jam was that I finally set up a input system I'm happy with, and I haven't messed with menus before, so I learned from that as well.